3.5±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence215 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana4
Mana rocks5
Mana dorks2
Land ramp8
Other acceleration3
Other acceleration1
Commander Synergy+1ⓘ
Draw engines5
Cantrips & burst draw8
Scry & Surveil1
Recursion1
Value engines6
Synergy support1
Artifact/enchantment removal3
Spot removal2
Board wipes4
Stax & hate1
Protection3
Soft interaction1
Mana Acceleration+10ⓘ
Two-Color Powerhouse Lands+1ⓘ
Premium utility lands3
Utility lands7
Taplands4
Basic lands2
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces6
Win conditions2
Combat threats12
Enablers2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.5 → Bracket 2
0.5 above Bracket 1 ceiling (3)
1.5 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Voltron10 cards
10 equipment/auras. Stack these on the commander for one-shot commander damage kills.
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+1/+1 Counters27 cards
27 counter synergies. Grow creatures over time for massive threats.
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Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.