Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence380 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana3
+7
Mana rocks2
Land ramp1
Other acceleration3
Treasure generators1
Commander Synergy (2 groups)+4ⓘ
Draw engines4
Cantrips & burst draw2
Recursion1
Value engines2
Spot removal9
Graveyard hate1
Board wipes5
Stax & hate6
Protection8
+3
Mono-Color Mana Base (no fixing needed)+18ⓘ
Mono-Color Powerhouse Lands (1)+6ⓘ
Premium utility lands1
+6
Utility lands5
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands1
+26
Combat Damage Synergy: token package, 1 extra combat, 1 haste enabler, 7 evasion enablers, 4 damage multipliers+25ⓘ
Commander Synergy (2 groups)+9ⓘ
Synergy pieces5
Win conditions5
Combat threats16
Drain effects1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction91Threats91Mana base70
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Angel Tribal28 cards
28 angel creatures detected. Tribal synergies can create powerful board states.
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Lifegain20 cards
20 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.