3.0±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(172 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Land ramp10
Treasure generators1
Draw engines1
Cantrips & burst draw2
Value engines4
Mana Acceleration (12 sources)+2ⓘ
High Land Count (67)+-10ⓘ
Fetchlands5
Utility lands3
Basic lands1
Mountain+60
Combat Damage Synergy: 1 haste enabler+2ⓘ
Synergy pieces1
Win conditions3
Combat threats1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Mana base84Speed49Consistency29
Right at the Bracket 2 threshold
1.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Voltron8 cards
8 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Artifacts Matter4 cards
4 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Lands Matter (Commander)2 cards
Commander synergizes with lands entering or leaving play.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.