Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(183 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana1
Mana rocks5
Other acceleration5
Commander Synergy (1 groups)+2ⓘ
Draw engines3
Cantrips & burst draw5
Recursion4
Value engines12
Other2
Counterspells5
Spot removal10
Graveyard hate2
Stax & hate1
Mana Acceleration (12 sources)+2ⓘ
Premium utility lands2
Utility lands11
Taplands11
Combat Damage Synergy: token package, 1 token doubler, 1 haste enabler, 3 evasion enablers, 1 damage multiplier+22ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces2
Win conditions4
Combat threats7
Token generators3
Reanimation2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Threats71Mana base67Interaction64
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Artifacts Matter23 cards
23 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
+1/+1 Counters14 cards
14 counter synergies. Grow your creatures over time for massive threats.
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.