Commander
3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence180 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana3
Mana rocks7
Land ramp2
Treasure generators4
Tutors2
Draw engines10
Cantrips & burst draw5
Recursion4
+3
Value engines5
Other1
Spot removal9
Graveyard hate2
Board wipes2
Stax & hate3
Protection6
Mono-Color Mana Base (no fixing needed)+19ⓘ
Mana Acceleration (12 sources)+2ⓘ
Premium utility lands1
+4
Utility lands9
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands1
+23
Combat Damage Synergy: token package, aristocrats engine+15ⓘ
Synergy pieces2
Win conditions2
Combat threats7
Sacrifice outlets5
Token generators2
Reanimation4
Other3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base70Threats70Consistency67
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Voltron12 cards
12 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.