Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(409 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks1
Other acceleration5
Treasure generators1
Draw engines5
Cantrips & burst draw8
Recursion2
Value engines6
Control Strategy Bonus (17.8 interaction cards)+30ⓘ
Counterspells10
Spot removal3
Artifact/enchantment removal1
Board wipes2
Protection1
Two-Color Mana Base (no fixing needed)+4ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands2
Taplands5
2 Combo(s) Detected (Consistency: 40%)+21ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces4
Synergy pieces4
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Interaction85Consistency80Mana base75
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Storm18 cards
18 storm synergies. Chain spells for exponential value.
Wizard Tribal11 cards
11 wizard creatures detected. Tribal synergies can create powerful board states.
Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.