Elrond of the White Council [Lvl 7][<100$]

7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(488 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+11
Mana Acceleration (11 sources)+1
Fetchlands1
Premium utility lands2
Utility lands1
Basic lands2
8 Combo(s) Detected (Consistency: 77%)+53
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine+25
Synergy pieces1
Token generators2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.2 → Bracket 4
Threats96Interaction85Mana base75

0.7 above Bracket 3 ceiling (6.5)

1.3 below Bracket 5 threshold (8.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Go-Wide / Weenies21 cards

21 low-cost creatures. Swarm the board and pump for lethal attacks.

Blink/Flicker18 cards

18 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Elf Tribal17 cards

17 elf creatures detected. Tribal synergies can create powerful board states.

Combos8 total