Commander
2.2±0.35
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(105 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana1
Mana dorks3
Treasure generators1
Other1
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines2
Cantrips & burst draw5
Recursion1
Value engines2
Other1
Spot removal4
Protection2
Two-Color Mana Base (no fixing needed)+25ⓘ
High Land Count (58)+-10ⓘ
Premium utility lands1
Combat Damage Synergy: 2 evasion enablers, aristocrats engine+14ⓘ
Synergy pieces8
Combat threats6
Drain effects2
Other2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.2 → Bracket 1
Mana base75Threats55Consistency27
1.2 above Bracket 0 ceiling (1)
0.8 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
-1/-1 Counters7 cards
7 -1/-1 counter cards. Weaken and wither opponent creatures.
Tokens (Commander)7 cards
This deck generates and leverages a wide board of creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.