Arabella, Abandoned Doll

2.2±0.35
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(105 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8
Fast mana1
Treasure generators1
Two-Color Mana Base (no fixing needed)+25
High Land Count (58)+-10
Premium utility lands1
Basic lands2

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.2 → Bracket 1
Mana base75Threats55Consistency27

1.2 above Bracket 0 ceiling (1)

0.8 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes3 total

Go-Wide / Weenies18 cards

18 low-cost creatures. Swarm the board and pump for lethal attacks.

-1/-1 Counters7 cards

7 -1/-1 counter cards. Weaken and wither opponent creatures.

Tokens (Commander)7 cards

This deck generates and leverages a wide board of creature tokens.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.