Commander
5.8±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(386 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks2
Land ramp3
Commander Draw Engine (Auntie Ool, Cursewretch provides card draw)+10ⓘ
Tutors2
Draw engines4
Scry & Surveil2
Recursion2
Value engines5
Spot removal5
Graveyard hate1
Board wipes2
Stax & hate1
Protection1
Fetchlands3
Dual & shock lands5
Premium utility lands2
Utility lands11
Taplands9
3 Combo(s) Detected (Consistency: 58%)+27ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Synergy pieces3
Win conditions1
Combat threats2
Sacrifice outlets4
Drain effects1
Token generators2
Mass reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats92Mana base86Consistency72
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
-1/-1 Counters18 cards
18 -1/-1 counter cards. Weaken and wither opponent creatures.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Goblin Tribal11 cards
11 goblin creatures detected. Tribal synergies can create powerful board states.