Commander
3.9±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence256 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana7
Mana rocks9
Other acceleration6
Treasure generators1
Commander Draw Engine (Scion of Halaster provides card draw)+10ⓘ
Tutors4
+8
Draw engines6
Cantrips & burst draw14
Recursion1
Value engines9
Synergy support1
Counterspells5
Spot removal14
Board wipes2
Stax & hate1
Mana Acceleration (22 sources)+10ⓘ
Two-Color Mana Base (no fixing needed)+5ⓘ
Premium utility lands2
+5
+4
Utility lands5
+2
+2
+2
+2
Taplands2
+3
+2
Basic lands2
+12
+12
Tempo Control (lockout lethality)+8.4ⓘ
1 extra turn effect+5ⓘ
Synergy pieces1
Combat threats1
Drain effects2
Token generators1
Extra turns1
Alternate win strategies1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.9 (Bracket 2)+Game Changers→ Bracket 3
Consistency91Speed86Mana base63
✓
Game changers 2
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Proliferate20 cards
20 proliferate effects. Multiply all counters on permanents at once.
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Counter Control14 cards
14 counterspells. Control the stack and protect key win conditions.
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Infect10 cards
10 infect/poison cards. Win with 10 poison counters instead of 40 damage.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.