Commander
3.4±0.4
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(191 pts)
Estimated win turn
T9best
T10typical
T11+contested
Vector breakdown
Heavy Curve (54% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks7
Land ramp1
Other acceleration2
Draw engines7
Cantrips & burst draw4
Wheels1
Recursion4
Counterspells3
Spot removal13
Board wipes1
Mono-Color Mana Base (no fixing needed)+14ⓘ
Mono-Color Powerhouse Lands (2)+9ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Utility lands5
Taplands1
Basic lands1
Island+26
1 Combo Family (1 lines, Consistency: 40%)+17ⓘ
Combat Damage Synergy: 1 token doubler, 1 evasion enabler+7ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+2.3ⓘ
Combo pieces2
Win conditions4
Combat threats8
Token generators1
Reanimation1
Extra turns2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.4 (Bracket 2)+Game Changers→ Bracket 3
Threats79Consistency70Interaction70
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Stompy / Big Mana29 cards
29 high-impact creatures. Ramp into massive threats that dominate the board.
Tap / Untap9 cards
9 tap/untap synergies. Generate extra value from activated abilities.
Hatebears8 cards
8 hatebear creatures. Small creatures that restrict opponents.