Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(339 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Mana rocks16
Mana dorks1
Other acceleration1
Draw engines6
Cantrips & burst draw4
Recursion1
Value engines3
Counterspells3
Spot removal6
Board wipes4
Stax & hate2
Protection3
Mana Acceleration (18 sources)+8ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands5
Dual & shock lands1
Premium utility lands3
Utility lands5
Taplands1
14 Combo(s) Detected (Consistency: 32%)+59ⓘ
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, 2 damage multipliers+25ⓘ
Combo pieces6
Synergy pieces8
Combat threats3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats95Mana base85Speed64
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Tap / Untap12 cards
12 tap/untap synergies. Generate extra value from activated abilities.
Artifacts Matter9 cards
9 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos14 total
- Ioreth of the Healing House+Vizier of Tumbling Sands
- Ioreth of the Healing House+Kelpie Guide
- Ioreth of the Healing House+Clever Conjurer
- Unctus, Grand Metatect+Vizier of Tumbling Sands+Ioreth of the Healing House
- Unctus, Grand Metatect+Vizier of Tumbling Sands+Kelpie Guide
- Unctus, Grand Metatect+Kelpie Guide+Ioreth of the Healing House
- Unctus, Grand Metatect+Vizier of Tumbling Sands+Clever Conjurer
- Unctus, Grand Metatect+Kelpie Guide+Clever Conjurer
- Unctus, Grand Metatect+Ioreth of the Healing House+Clever Conjurer
- Ioreth of the Healing House+North Pole Patrol