Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(441 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks4
Land ramp1
Other acceleration3
Tutors1
Draw engines5
Cantrips & burst draw6
Counterspells1
Spot removal7
Board wipes1
Stax & hate6
Fetchlands2
Dual & shock lands3
Premium utility lands4
Utility lands5
Taplands7
3 Combo(s) Detected (Consistency: 47%)+25ⓘ
Combat Damage Synergy: token package, 5 evasion enablers, 1 damage multiplier+22ⓘ
1 extra turn effect+5ⓘ
Combo pieces7
Synergy pieces1
Win conditions3
Combat threats2
Extra turns1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats89Mana base86Consistency85
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Voltron9 cards
9 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Blink/Flicker7 cards
7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana7 cards
7 high-impact creatures. Ramp into massive threats that dominate the board.