Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(362 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+8ⓘ
Fast mana8
Mana rocks2
Mana dorks1
Other acceleration5
Low Land Count (24/28)+-10ⓘ
Tutors1
Draw engines6
Cantrips & burst draw5
Recursion2
Counterspells1
Spot removal7
Graveyard hate1
Board wipes2
Mana Acceleration (16 sources)+6ⓘ
Low Land Count (24/28)+-10ⓘ
Dual & shock lands5
Premium utility lands2
Utility lands6
Taplands8
1 Combo(s) Detected (Consistency: 53%)+19ⓘ
Commander Synergy (2 groups)+7ⓘ
Combat Damage Synergy: token package, 1 haste enabler+4ⓘ
Combo pieces4
Synergy pieces5
Win conditions1
Combat threats1
Drain effects1
Token generators4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.4 (Bracket 3)+Game Changers→ Bracket 4
Threats85Consistency83Speed78
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Spellslinger17 cards
17 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Storm15 cards
15 storm synergies. Chain spells for exponential value.
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.