Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(485 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks2
Other acceleration2
Treasure generators3
Commander Synergy (1 groups)+4ⓘ
Tutors2
Draw engines6
Cantrips & burst draw14
Recursion1
Control Strategy Bonus (15.8 interaction cards)+30ⓘ
Counterspells8
Spot removal3
Artifact/enchantment removal1
Board wipes2
Protection1
Two-Color Mana Base (no fixing needed)+7ⓘ
Two-Color Powerhouse Lands (2)+3ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands1
Utility lands1
Taplands1
5 Combo(s) Detected (Consistency: 70%)+38ⓘ
Combat Damage Synergy: token package, 1 evasion enabler+9ⓘ
Commander Synergy (1 groups)+6ⓘ
Combo pieces6
Synergy pieces8
Win conditions1
Token generators3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
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Power level 6.5 → Bracket 4
Consistency91Threats91Interaction82
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Spellslinger12 cards
12 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Wizard Tribal10 cards
10 wizard creatures detected. Tribal synergies can create powerful board states.