Commander
3.2±0.55
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
Medium confidence(191 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (79% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks2
Mana dorks49
Land ramp1
Other acceleration1
Tutors1
Draw engines4
Cantrips & burst draw3
Recursion2
Value engines3
Graveyard hate2
Mana Acceleration (55 sources)+15ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands2
Utility lands7
Taplands2
Combat Damage Synergy: 1 haste enabler+2ⓘ
Synergy pieces1
Win conditions3
Combat threats3
Sacrifice outlets1
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Speed96Mana base79Consistency44
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies52 cards
52 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal27 cards
27 druid creatures detected. Tribal synergies can create powerful board states.
Elf Tribal18 cards
18 elf creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.