Commander
7.4±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(498 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Land ramp1
Treasure generators5
Tutors2
Draw engines7
Cantrips & burst draw4
Scry & Surveil1
Recursion1
Value engines1
Counterspells3
Spot removal7
Graveyard hate1
Board wipes5
Protection1
Fetchlands2
Dual & shock lands5
Premium utility lands4
Utility lands11
Taplands10
6 Combo(s) Detected (Consistency: 70%)+42ⓘ
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces7
Synergy pieces3
Win conditions4
Combat threats5
Sacrifice outlets3
Token generators2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.4 → Bracket 4
Threats97Mana base89Interaction76
0.9 above Bracket 3 ceiling (6.5)
1.1 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
+1/+1 Counters27 cards
27 counter synergies. Grow your creatures over time for massive threats.
Aristocrats26 cards
26 sacrifice/death synergies. Drains opponents while generating value from deaths.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.