Commander
2.8±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(165 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks5
Other acceleration3
Recursion1
Counterspells1
Spot removal5
Graveyard hate1
Board wipes1
Mono-Color Powerhouse Lands (3)+13ⓘ
Mono-Color Mana Base (no fixing needed)+6ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands1
Utility lands5
Taplands1
Basic lands1
Swamp+33
Synergy pieces3
Combat threats1
Drain effects2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Mana base70Speed55Interaction40
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Deathtouch8 cards
8 deathtouch synergies. Small creatures that kill anything they touch.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.