Commander
4.6±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Commander combat pressure
High confidence(315 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks5
Other acceleration5
Treasure generators1
Tutors5
Draw engines5
Cantrips & burst draw5
Value engines3
Spot removal8
Stax & hate1
Mono-Color Powerhouse Lands (3)+10ⓘ
Mono-Color Mana Base (no fixing needed)+5ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Utility lands5
Taplands3
Basic lands1
Plains+28
Combat Damage Synergy: token swarm strategy, 4 token doublers, 1 evasion enabler, 3 damage multipliers+25ⓘ
Synergy pieces7
Win conditions2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 3
Threats82Interaction80Mana base70
0.1 above Bracket 2 ceiling (4.5)
1.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Voltron12 cards
12 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.