Commander
5.4±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(377 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Mana dorks1
Land ramp8
Other acceleration1
Tutors1
Draw engines8
Cantrips & burst draw10
Value engines3
Counterspells9
Spot removal12
Stax & hate1
Protection3
Two-Color Mana Base (no fixing needed)+14ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands1
Utility lands2
Taplands4
Tempo Control (lockout lethality)+19.2ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+16ⓘ
Synergy pieces2
Win conditions1
Combat threats6
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Interaction92Consistency81Mana base75
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.
Unblockable / Evasion8 cards
8 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.