Commander
8.5±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(685 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Fast mana6
Mana rocks1
Mana dorks10
Land ramp3
Other acceleration2
Commander Draw Engine (Voja, Jaws of the Conclave provides card draw)+10ⓘ
Tutors10
Draw engines7
Spot removal3
Stax & hate3
Mana Acceleration (22 sources)+12ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands8
Utility lands6
Taplands2
9 Combo(s) Detected (Consistency: 94%)+63ⓘ
Combat Damage Synergy: token package, 2 token doublers, 1 extra combat, 3 tribal lords, 2 haste enablers, 3 evasion enablers, 1 damage multiplier+25ⓘ
Combo pieces11
Synergy pieces4
Win conditions2
Combat threats1
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.5 → Bracket 4
Threats97Speed95Consistency95
2.0 above Bracket 3 ceiling (6.5)
0.0 below Bracket 5 threshold (8.5)
✓
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Elf Tribal20 cards
20 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal13 cards
13 druid creatures detected. Tribal synergies can create powerful board states.
Combos9 total
- Staff of Domination+Priest of Titania
- Staff of Domination+Elvish Archdruid
- Staff of Domination+Marwyn, the Nurturer
- Staff of Domination+Circle of Dreams Druid
- Staff of Domination+Selvala, Heart of the Wilds
- Aggravated Assault+Selvala, Heart of the Wilds
- All Will Be One+The Red Terror
- Staff of Domination+Bloom Tender
- Shalai and Hallar+The Red Terror