Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(383 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks1
Mana dorks3
Land ramp7
Other acceleration2
Draw engines9
Cantrips & burst draw6
Counterspells5
Spot removal12
Board wipes2
Protection2
Mana Acceleration (16 sources)+6ⓘ
Fetchlands1
Dual & shock lands9
Premium utility lands3
Utility lands5
Taplands11
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 evasion enablers+22ⓘ
Synergy pieces5
Win conditions4
Token generators1
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Mana base88Interaction85Consistency78
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Sagas17 cards
17 sagas. Multi-chapter enchantments for incremental value.
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.