Commander
7.3±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
Primary win line:Go-wide combat finish
High confidence(529 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks3
Mana dorks4
Land ramp4
Other acceleration4
Treasure generators2
Commander Draw Engine (Yuma, Proud Protector provides card draw)+10ⓘ
Tutors8
Draw engines11
Cantrips & burst draw1
Recursion6
Value engines4
Counterspells1
Spot removal7
Artifact/enchantment removal1
Stax & hate2
Protection5
Mana Acceleration (20 sources)+10ⓘ
Fetchlands6
Dual & shock lands3
Premium utility lands2
Utility lands15
Combat Damage Synergy: token swarm strategy, 1 token doubler, 5 haste enablers, 6 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces4
Win conditions3
Combat threats3
Sacrifice outlets2
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.3 → Bracket 4
Consistency96Mana base93Speed88
0.8 above Bracket 3 ceiling (6.5)
1.2 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.