Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(347 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana2
Mana dorks9
Land ramp7
Other acceleration3
Glass Cannon (high ramp, low draw)+-10ⓘ
Tutors2
Draw engines1
Cantrips & burst draw1
Recursion1
Counterspells2
Spot removal6
Board wipes1
Stax & hate1
Protection1
Mana Acceleration (21 sources)+11ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands3
Premium utility lands4
Utility lands1
Taplands1
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 haste enablers, 3 evasion enablers+25ⓘ
2 Combo(s) Detected (Consistency: 52%)+22ⓘ
Combo pieces4
Synergy pieces1
Win conditions5
Combat threats5
Token generators3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats93Speed82Mana base78
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Elf Tribal12 cards
12 elf creatures detected. Tribal synergies can create powerful board states.