Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(438 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks2
Other acceleration6
Tutors3
Draw engines4
Cantrips & burst draw9
Value engines2
Counterspells4
Spot removal8
Graveyard hate1
Board wipes2
Protection7
Two-Color Powerhouse Lands (1)+3ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands2
Utility lands11
Taplands3
3 Combo(s) Detected (Consistency: 79%)+31ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine, 2 damage multipliers+22ⓘ
2 extra turn effects+10ⓘ
Tempo Control (lockout lethality)+6.4ⓘ
Combo pieces5
Win conditions1
Combat threats1
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats90Mana base85Interaction81
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Cantrips11 cards
11 cantrips. Cheap spells that replace themselves for velocity.
Counter Control8 cards
8 counterspells. Control the stack and protect your win conditions.