Commander
6.7±0.5
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Medium confidence(426 pts)
Estimated win turn
T4best
T6typical
T8+contested
Vector breakdown
Fast mana5
Mana rocks2
Treasure generators3
Tutors8
Draw engines2
Cantrips & burst draw12
Wheels3
Value engines2
Other1
Counterspells3
Spot removal9
Board wipes2
Two-Color Powerhouse Lands (2)+10ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands6
Taplands2
6 Combo Families (6 lines, Consistency: 100%)+50ⓘ
Combat Damage Synergy: 2 extra combats, 2 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces9
Synergy pieces2
Win conditions1
Combat threats4
Token generators2
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Threats93Consistency90Interaction79
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Burn8 cards
8 damage dealers. Burn opponents down with direct damage.
Unblockable / Evasion7 cards
7 evasion cards. Creatures that can't be blocked deal guaranteed damage.