Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(430 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks4
Land ramp3
Treasure generators1
Draw engines4
Cantrips & burst draw3
Wheels1
Recursion3
Counterspells2
Spot removal4
Graveyard hate6
Board wipes5
Stax & hate2
Two-Color Powerhouse Lands (2)+10ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands3
Utility lands8
Taplands7
1 Combo(s) Detected (Consistency: 30%)+16ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Combo pieces2
Synergy pieces5
Win conditions1
Combat threats1
Sacrifice outlets1
Token generators4
Reanimation3
Clone effects2
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Interaction93Threats92Mana base83
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Clones11 cards
11 clone effects. Copy the best threats on the battlefield.