Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(462 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana5
Mana rocks4
Land ramp1
Other acceleration1
Glass Cannon (high ramp, low draw)+-10ⓘ
Tutors8
Draw engines2
Recursion3
Value engines1
Spot removal4
Two-Color Powerhouse Lands (1)+4ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands5
Premium utility lands1
Utility lands9
Taplands5
6 Combo(s) Detected (Consistency: 84%)+46ⓘ
Combat Damage Synergy: token swarm strategy, 7 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces7
Synergy pieces9
Win conditions1
Combat threats5
Sacrifice outlets3
Token generators4
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Threats99Mana base80Consistency71
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal27 cards
27 goblin creatures detected. Tribal synergies can create powerful board states.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.