Commander
2.4±0.85
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Low confidence(128 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Treasure generators1
Draw engines3
Cantrips & burst draw5
Recursion6
Value engines10
Spot removal3
Protection1
Two-Color Mana Base (no fixing needed)+16ⓘ
Fetchlands1
Premium utility lands2
Utility lands3
Taplands7
Combat Damage Synergy: token swarm strategy, 1 token doubler, aristocrats engine+25ⓘ
Synergy pieces16
Win conditions1
Combat threats3
Sacrifice outlets1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.4 → Bracket 1
Consistency79Mana base75Threats63
1.4 above Bracket 0 ceiling (1)
0.6 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.