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HomeExplore decksCommanders
BG

Scavenger Grounds

viaArchidektArchidekt·Updated 22h ago·33 views·

Power level

2.5±0.45
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence130 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana dorks1
Treasure generators1
Draw engines4
Cantrips & burst draw5
Scry & Surveil7
Recursion8
Value engines12
Spot removal4
Edict effects1
Protection1
Fetchlands1
Premium utility lands2
Utility lands3
Taplands7
Basic lands2
Combat Damage Synergy+10ⓘ
Synergy pieces15
Win conditions1
Combat threats15
Sacrifice outlets1
Other1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.5 → Bracket 1

1.5 above Bracket 0 ceiling (1)

0.5 below Bracket 2 threshold (3)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Mill13 cards

13 mill effects. Empty opponent libraries or fuel the graveyard.

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Aggro16 cards

16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.