Scavenger Grounds

2.4±0.85
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Low confidence(128 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Treasure generators1
Two-Color Mana Base (no fixing needed)+16
Fetchlands1
Premium utility lands2
Basic lands2

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.4 → Bracket 1
Consistency79Mana base75Threats63

1.4 above Bracket 0 ceiling (1)

0.6 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Aristocrats15 cards

15 sacrifice/death synergies. Drains opponents while generating value from deaths.

+1/+1 Counters15 cards

15 counter synergies. Grow your creatures over time for massive threats.

Aggro15 cards

15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.