Commander
3.4±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(212 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+10ⓘ
Heavy Curve (35% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks3
Mana dorks6
Land ramp5
Other acceleration3
Commander Draw Engine (Kenrith, the Returned King provides card draw)+10ⓘ
Draw engines5
Cantrips & burst draw11
Scry & Surveil1
Recursion9
Counterspells1
Spot removal6
Board wipes2
Stax & hate2
Protection2
Mana Acceleration (21 sources)+11ⓘ
Fetchlands3
Premium utility lands3
Utility lands10
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+23ⓘ
Combo Commander: Kenrith, the Returned King+15ⓘ
Synergy pieces8
Win conditions2
Sacrifice outlets1
Drain effects1
Reanimation5
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Consistency88Mana base84Threats83
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter20 cards
20 legendary synergies. Your legends grow stronger together.
Graveyard/Reanimator16 cards
16 graveyard synergies. Use your graveyard as a second hand.
Blink/Flicker16 cards
16 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.