Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(349 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks3
Land ramp3
Other acceleration5
Treasure generators1
Tutors2
Draw engines4
Cantrips & burst draw2
Recursion3
Value engines5
Counterspells1
Spot removal7
Board wipes3
Stax & hate1
Edict effects1
Protection2
Mana Acceleration (15 sources)+5ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands2
Utility lands11
Taplands4
Combat Damage Synergy: 1 extra combat, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+23ⓘ
Synergy pieces4
Combat threats1
Sacrifice outlets2
Drain effects1
Token generators2
Reanimation1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.1 (Bracket 3)+Game Changers→ Bracket 4
Threats82Mana base78Speed74
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Legends Matter18 cards
18 legendary synergies. Your legends grow stronger together.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Artifacts Matter9 cards
9 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.