Anime But Horrible to play

5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(349 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Combat Damage Synergy: 1 extra combat, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+23
Combat threats1
Drain effects1
Reanimation1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.1 (Bracket 3)+Game Changers Bracket 4
Threats82Mana base78Speed74
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Legends Matter18 cards

18 legendary synergies. Your legends grow stronger together.

Token Strategy11 cards

11 token producers. Go-wide strategies can overwhelm opponents with numbers.

Artifacts Matter9 cards

9 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.