Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(413 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Land ramp18
Other acceleration3
Commander Draw Engine (Tannuk, Memorial Ensign provides card draw)+10ⓘ
Tutors3
Draw engines2
Cantrips & burst draw1
Recursion2
Value engines6
Spot removal3
Graveyard hate1
Board wipes1
Stax & hate3
Protection2
Mana Acceleration (22 sources)+12ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands1
Utility lands8
Taplands6
4 Combo(s) Detected (Consistency: 71%)+34ⓘ
Combat Damage Synergy: token swarm strategy, 3 token doublers, 3 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces6
Synergy pieces5
Win conditions1
Combat threats2
Drain effects2
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats93Speed86Mana base84
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.