Commander
3.0±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Commander combat pressure
High confidence(173 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Land ramp29
Treasure generators1
Tutors1
Draw engines1
Cantrips & burst draw7
Recursion3
Value engines4
Spot removal3
Protection5
Combat Damage Synergy: 2 haste enablers, aristocrats engine+12ⓘ
Synergy pieces7
Win conditions2
Combat threats1
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Speed86Mana base84Threats46
Right at the Bracket 2 threshold
1.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Landfall11 cards
11 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
+1/+1 Counters9 cards
9 counter synergies. Grow your creatures over time for massive threats.
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.