Commander
5.3±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(370 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks7
Other acceleration4
Treasure generators1
Draw engines5
Cantrips & burst draw15
Value engines2
Counterspells4
Spot removal7
Graveyard hate1
Board wipes2
Stax & hate1
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands5
Premium utility lands2
Utility lands1
Taplands1
Combat Damage Synergy: token swarm strategy, 1 evasion enabler+17ⓘ
Synergy pieces5
Combat threats1
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Interaction86Speed82Consistency82
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Storm13 cards
13 storm synergies. Chain spells for exponential value.
Spellslinger9 cards
9 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.