Xanathar, Guild Kingpin

5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Attrition and lockout endgame
High confidence(382 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+18
Dual & shock lands2
Premium utility lands2
Basic lands2
Tempo Control (lockout lethality)+10
Win conditions1
Combat threats1
Drain effects1
Reanimation1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
Interaction88Consistency83Mana base75

1.0 above Bracket 2 ceiling (4.5)

1.0 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Legends Matter10 cards

10 legendary synergies. Your legends grow stronger together.

Stompy / Big Mana9 cards

9 high-impact creatures. Ramp into massive threats that dominate the board.

Morph8 cards

8 morph creatures. Hide your threats face-down for surprise reveals.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.