Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Attrition and lockout endgame
High confidence(382 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana2
Mana rocks6
Other acceleration1
Treasure generators1
Tutors2
Draw engines2
Cantrips & burst draw7
Control Strategy Bonus (16 interaction cards)+30ⓘ
Counterspells5
Spot removal10
Graveyard hate2
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+18ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands3
Taplands2
Tempo Control (lockout lethality)+10ⓘ
Synergy pieces4
Win conditions1
Combat threats1
Drain effects1
Token generators2
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction88Consistency83Mana base75
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
Morph8 cards
8 morph creatures. Hide your threats face-down for surprise reveals.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.