Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(406 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks9
Mana dorks1
Land ramp1
Other acceleration1
Tutors1
Draw engines10
Cantrips & burst draw12
Wheels2
Recursion3
Value engines4
Counterspells5
Spot removal9
Graveyard hate1
Board wipes5
Protection2
Two-Color Mana Base (no fixing needed)+6ⓘ
Mana Acceleration (14 sources)+4ⓘ
Two-Color Powerhouse Lands (2)+4ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands6
Taplands3
3 Combo(s) Detected (Consistency: 55%)+27ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces5
Win conditions1
Token generators2
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Interaction90Consistency86Mana base75
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Artifacts Matter8 cards
8 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker6 cards
6 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.