Commander
3.2±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(191 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana1
Other acceleration2
Treasure generators3
Tutors2
Cantrips & burst draw8
Recursion6
Value engines1
Other1
Spot removal14
Protection2
Two-Color Mana Base (no fixing needed)+16ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands1
Utility lands1
Taplands2
1 Combo Family (1 lines, Consistency: 64%)+20ⓘ
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine+19ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces3
Synergy pieces13
Win conditions2
Combat threats8
Sacrifice outlets1
Drain effects2
Token generators5
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Threats93Mana base75Interaction54
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Goblin Tribal24 cards
24 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.