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Commander
7.7±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence524 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana3
Mana rocks3
Mana dorks6
Land ramp1
Other acceleration2
Tutors6
Draw engines3
Cantrips & burst draw1
Recursion1
Counterspells2
Artifact/enchantment removal1
Spot removal8
Stax & hate9
Protection3
Mana Acceleration+5ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands2
Utility lands3
Taplands3
Basic lands4
4 Combo(s) Detected (Consistency: 86%)+37ⓘ
Combo Commander+15ⓘ
Combo Commander+15ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+15ⓘ
Combo pieces5
Synergy pieces2
Combat threats3
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.7 → Bracket 4
0.7 above Bracket 3 ceiling (7)
1.3 below Bracket 5 threshold (9)
This deck has no formal Bracket 4 markers (no Game Changers, 2-card combos, MLD, or extra turns). Its power level places it here, but under a marker-only reading of WotC's bracket guidance it may fit Bracket 3.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Tokens (Commander)2 cards
Commander generates or synergizes with creature tokens.
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Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
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