Commander
4.2±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence278 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana6
Mana rocks1
Land ramp1
Other acceleration2
Treasure generators5
Tutors6
Draw engines6
Cantrips & burst draw6
Wheels2
Scry & Surveil1
Recursion7
+3
Value engines1
Spot removal12
Board wipes2
Stax & hate2
Protection1
Two-Color Powerhouse Lands (2)+5ⓘ
Fetchlands1
+8
Dual & shock lands4
+4
+4
+4
+4
Premium utility lands3
+5
+4
+2
Utility lands15
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands1
Basic lands2
+5
+7
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Synergy pieces12
Win conditions3
Combat threats2
Sacrifice outlets1
Drain effects5
Token generators1
Reanimation4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Mana base82Consistency79Threats72
1.2 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats (Commander)21 cards
This deck generates value from sacrificing and recurring creatures.
,,,,
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
,,,,
Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time you re-analyze or sync from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.