Commander
6.5±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence452 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana3
Mana rocks1
Mana dorks1
Other acceleration1
Commander Draw Engine+10ⓘ
Extra Turn Redundancy+8ⓘ
Tutors1
Draw engines5
Cantrips & burst draw6
Recursion1
Value engines9
Counterspells11
Spot removal17
Stax & hate2
Protection2
Soft interaction1
Mono-Color Mana Base+27ⓘ
Dual & shock lands1
+4
Utility lands1
+2
Taplands3
Basic lands1
+31
3 Combo Families+27ⓘ
Tempo Control+20ⓘ
Extra Turn Package+15ⓘ
Combat Damage Synergy+11ⓘ
Combo pieces5
Synergy pieces3
Win conditions1
Combat threats2
Sacrifice outlets2
Token generators3
Extra turns4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.5 (Bracket 3)+Mass Land Denial→ Bracket 4
Markers
Learn more →✓
Mass land denial 1
Minimum Bracket 4
✓
2-card combo 3
Minimum Bracket 3
✓
Extra turns 4
Minimum Bracket 4
✕Game changers — none
Themes7 total
Wizard Tribal25 cards
25 wizard creatures detected. Tribal synergies can create powerful board states.
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Human Tribal19 cards
19 human creatures detected. Tribal synergies can create powerful board states.
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Bounce12 cards
12 bounce effects. Return permanents to hand for tempo advantage.
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History2 snapshots
Grade
Power6.3→6.5+0.2
BracketB4→B4
Vectors
Velocity
14→23
+9
Consistency
88→89
+1
Interaction
91→91
—
Efficiency
70→70
—
Lethality
94→95
+1
Card Changes
Added (7)
Removed (7)
Combos:2→3+1
Grade
Power5.5→6.3+0.8
BracketB4→B4
Vectors
Velocity
14→14
—
Consistency
88→88
—
Interaction
88→91
+3
Efficiency
70→70
—
Lethality
90→94
+4