Commander
No commander provided3.3±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Commander combat pressure
High confidence(195 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks5
Land ramp2
Other acceleration1
Treasure generators3
Tutors1
Draw engines6
Cantrips & burst draw2
Recursion3
Value engines2
Spot removal2
Stax & hate2
Protection8
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
+8
+8
Dual & shock lands7
+6
+6
+6
+5
+4
+4
+4
Premium utility lands1
+5
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands1
Basic lands3
+8
+7
+5
Combat Damage Synergy: token package, 5 extra combats, 3 haste enablers, 6 evasion enablers, aristocrats engine, 4 damage multipliers+25ⓘ
Synergy pieces18
Win conditions2
Combat threats6
Reanimation1
Damage multipliers1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base85Threats80Speed56
0.3 above Bracket 1 ceiling (3)
1.7 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Legends Matter18 cards
18 legendary synergies. Your legends grow stronger together.
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Aggro18 cards
18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.