Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
High confidence(239 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana rocks2
Other acceleration1
Tutors1
Draw engines8
Cantrips & burst draw5
Recursion4
Value engines2
Spot removal9
Graveyard hate1
Board wipes2
Fetchlands6
Dual & shock lands1
Utility lands6
Taplands7
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+22ⓘ
Synergy pieces3
Combat threats1
Drain effects1
Token generators2
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base82Consistency67Interaction65
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron14 cards
14 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.