Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(255 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (40% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Other acceleration1
Treasure generators1
Cantrips & burst draw7
Recursion1
Value engines5
Control Strategy Bonus (10.6 interaction cards)+13ⓘ
Counterspells2
Spot removal8
Board wipes3
Other2
Two-Color Powerhouse Lands (3)+6ⓘ
Fetchlands4
Dual & shock lands2
Premium utility lands1
Utility lands3
Taplands10
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+25ⓘ
Synergy pieces6
Win conditions2
Combat threats2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Mana base84Threats82Interaction62
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.