Commander
2.4±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(123 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Mana dorks1
Land ramp2
Treasure generators1
Tutors3
Draw engines2
Cantrips & burst draw2
Wheels1
Value engines1
Spot removal4
Stax & hate9
Protection2
Synergy pieces6
Win conditions1
Token generators1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.4 → Bracket 1
Mana base70Speed48Interaction29
1.4 above Bracket 0 ceiling (1)
0.6 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Discard29 cards
29 discard synergies. Empty opponents' hands while gaining value.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.