Tinybones, Bauble Burglar

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.
Commander
2.4±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence123 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve+8
Fast mana1
Mana rocks5
Mana dorks1
Land ramp2
Treasure generators1
Tutors3
Draw engines2
Cantrips & burst draw2
Wheels1
Value engines1
Spot removal4
Stax & hate9
Protection2
Mono-Color Mana Base (no fixing needed)+31
Utility lands1
Basic lands1
Synergy pieces6
Win conditions1
Token generators1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.4 → Bracket 1

1.4 above Bracket 0 ceiling (1)

0.6 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Discard29 cards

29 discard synergies. Empty opponents' hands while gaining value.

,,,,
Aristocrats10 cards

10 sacrifice/death synergies. Drains opponents while generating value from deaths.

,,,,
Graveyard (Commander)1 cards

Commander uses the graveyard as a resource.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.