Commander
4.2±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(275 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks3
Treasure generators9
Tutors2
Draw engines3
Cantrips & burst draw5
Recursion2
Value engines3
Spot removal4
Graveyard hate1
Board wipes4
Stax & hate1
Protection3
Dual & shock lands3
Premium utility lands3
Utility lands2
Taplands7
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces15
Win conditions1
Combat threats2
Drain effects2
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Threats85Mana base70Speed61
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy26 cards
26 token producers. Go-wide strategies can overwhelm opponents with numbers.
Treasure12 cards
12 treasure generators. Ramp and artifact synergies in one package.
Artifacts Matter11 cards
11 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.