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Commander
9.5±0.3
Fringe cEDH
Near-optimal construction. High card-for-card quality with interaction ready from the start.
High confidence657 pts
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana13
Mana rocks2
Other acceleration6
Treasure generators2
Tutors3
Draw engines2
Cantrips & burst draw5
Wheels1
Recursion2
Value engines5
Counterspells3
Artifact/enchantment removal1
Spot removal3
Board wipes1
Stax & hate1
Protection5
Two-Color Powerhouse Lands (5)+20ⓘ
Mana Acceleration+11ⓘ
Fetchlands7
Dual & shock lands2
Utility lands9
Taplands2
Basic lands2
9 Combo(s) Detected (Consistency: 77%)+57ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces15
Synergy pieces5
Win conditions1
Drain effects3
Token generators1
Reanimation1
Other2
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.5 → Bracket 5
0.5 above Bracket 4 ceiling (9)
This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
Markers
Learn more →✓
Game changers 12
Minimum Bracket 4
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes8 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Storm20 cards
20 storm synergies. Chain spells for exponential value.
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Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
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Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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