Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(378 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks2
Land ramp1
Treasure generators2
Tutors3
Draw engines4
Cantrips & burst draw7
Recursion3
Value engines4
Spot removal10
Graveyard hate1
Board wipes1
Stax & hate2
Fetchlands3
Dual & shock lands9
Premium utility lands2
Utility lands10
Taplands6
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 haste enabler, 3 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces7
Win conditions2
Combat threats2
Sacrifice outlets2
Token generators1
Group slug1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Mana base90Interaction85Threats81
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.