Commander
3.2±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(189 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (62% CMC 5+)+-10ⓘ
Fast mana1
Mana dorks1
Land ramp13
Other acceleration4
Treasure generators2
Tutors2
Draw engines7
Cantrips & burst draw6
Recursion2
Value engines3
Counterspells1
Spot removal7
Stax & hate2
Protection2
Mana Acceleration (19 sources)+9ⓘ
Dual & shock lands7
Premium utility lands2
Utility lands1
Taplands17
+5 more
Combat Damage Synergy: token swarm strategy, 4 haste enablers, 5 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces8
Win conditions6
Combat threats12
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Mana base88Threats81Speed61
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana42 cards
42 high-impact creatures. Ramp into massive threats that dominate the board.
Dragon Tribal31 cards
31 dragon creatures detected. Tribal synergies can create powerful board states.
Legends Matter20 cards
20 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.