Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(343 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Other acceleration3
Draw engines8
Cantrips & burst draw6
Value engines4
Counterspells1
Spot removal7
Stax & hate1
Two-Color Powerhouse Lands (2)+4ⓘ
Fetchlands4
Dual & shock lands4
Premium utility lands2
Utility lands9
Taplands4
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, 3 damage multipliers+25ⓘ
Combo pieces1
Synergy pieces3
Win conditions8
Combat threats4
Token generators2
Reanimation3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats91Mana base87Consistency62
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Lifegain51 cards
51 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Angel Tribal9 cards
9 angel creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.