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HomeExplore decksCommanders
UBG

Xavier Sal, Infested Captain

viapasted list·Updated 29 days ago·12 views·

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Power level

2.5±0.45
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence130 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks3
Land ramp3
Commander Synergy+1ⓘ
Draw engines1
Cantrips & burst draw10
Recursion3
Value engines5
Synergy support2
Counterspells3
Spot removal6
Graveyard hate1
Board wipes1
Edict effects1
Protection1
Utility lands1
Taplands4
Basic lands3
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces13
Win conditions4
Combat threats13
Sacrifice outlets1
Token generators1
Damage multipliers1
Enablers2
Alternate win strategies2

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.5 → Bracket 1

1.5 above Bracket 0 ceiling (1)

0.5 below Bracket 2 threshold (3)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes3 total

Tokens (Commander)13 cards

This deck generates and leverages a wide board of creature tokens.

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Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

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-1/-1 Counters9 cards

9 -1/-1 counter cards. Weaken and wither opponent creatures.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power2.3→2.5+0.2
BracketB1→B1

Vectors

Velocity
9→23
+14
Consistency
11→37
+26
Interaction
15→11
-4
Efficiency
44→44
—
Lethality
67→89
+22